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Gameplay Trailer

Tools Used

 

 

 

 

 

 

 

My Responsibilities

  • Pre-Production - Game & Technical document contribution.

  • Developed 1/3 of the roles - Created the Engineer.

  • Developed health system for the ship - Developed a number of different health systems for the Valkyrie

  • Designing and developing enemy movement - Created the enemy lane system in which the enemies move along.

  • Developed a number of bosses - Created 'Triple threat' and 'Fatal Mirage'

  • Playtesting and Balancing - Monitoring and implementing feedback.

Game Information

Title - Tungsten Valkyrie

Genre - Top-down Shooter

Release Date - TBD

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Team Information

Jack Bevan-Davies - Producer/Designer

Hoiwing Ho - Producer/Designer

Lloyd Jones - Producer/Designer

 

Serena Howard - Vehicle Art

Glenn Booth - Vehicle Art
Charlotte Searson - Character Art

Charlotte Atkinson - Environment Art

 

Sam Curtis - Sound

Junan Collins - Music

Overview

Tungsten Valkyrie is a local co-op top down shooter.  A team of 3 players must defend the Valkyrie from getting destroyed by the enemy ships.  Each player has a different role they must play and thus team work and communication is vital as each role is specific to surviving. The players will fight through waves of enemies and face a boss every 5 waves.  The game plans to have 50 waves and 10 bosses for the players to overcome.

 

Follow the game on Twitter, YouTube, Made with Unity, and IndieDB

 

 

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Tungsten Valkyrie

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