Gameplay Trailer
Tools Used
My Responsibilities
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Pre-Production - Game & Technical document contribution.
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Developed 1/3 of the roles - Created the Engineer.
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Developed health system for the ship - Developed a number of different health systems for the Valkyrie
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Designing and developing enemy movement - Created the enemy lane system in which the enemies move along.
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Developed a number of bosses - Created 'Triple threat' and 'Fatal Mirage'
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Playtesting and Balancing - Monitoring and implementing feedback.
Game Information
Title - Tungsten Valkyrie
Genre - Top-down Shooter
Release Date - TBD
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Team Information
Jack Bevan-Davies - Producer/Designer
Hoiwing Ho - Producer/Designer
Lloyd Jones - Producer/Designer
Serena Howard - Vehicle Art
Glenn Booth - Vehicle Art
Charlotte Searson - Character Art
Charlotte Atkinson - Environment Art
Sam Curtis - Sound
Junan Collins - Music
Overview
Tungsten Valkyrie is a local co-op top down shooter. A team of 3 players must defend the Valkyrie from getting destroyed by the enemy ships. Each player has a different role they must play and thus team work and communication is vital as each role is specific to surviving. The players will fight through waves of enemies and face a boss every 5 waves. The game plans to have 50 waves and 10 bosses for the players to overcome.
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