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Teaser Trailer

Tools Used

 

 

 

 

 

 

 

My Responsibilities

  • Team Lead - Planning the project and delegation. 

  • Pre-Production - Game & Technical document contribution.

  • Finance - Responsible for the £5000 funding 

  • Marketing - Ran social media pages and created trailers.

  • Playtesting and Balancing - Monitoring and implementing feedback.

  • Prototype - Created a prototype to test the idea

Game Information

Title - Infinite Void

Genre - Endless runner

Release Date - 01/11/16

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Team Information

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Jack Bevan-Davies - Producer/Designer

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Thomas Price - Designer

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Vlad Matei - Developer 

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Joel Murphy - Developer 

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Scott Booth - Artist

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Sam Curtis - Sound

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Overview


Infinite Void is an endless runner for iOS and Android where both reaction and memory is needed. Players will take on the challenge of memorising patterns and avoiding obstacles to reach a highscore. Infinite Void was developed in 10 weeks as part of a graduate program called Tranzfuser (tranzfuser.com). Each team was awarded £5000, with the chance of winning £25,000 if shortlisted. Unfortunately the game wasn't selected for the £25k, but we decided to  publish for the experience. 

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Follow the team on Twitter!

 

 

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Infinite Void

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