Domo Diaboli
Gameplay Trailer
Tools Used
My Responsibilities
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Team Leader - Planning the project and delegation.
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Pre-Production - Game & Technical documents.
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Designing and developing enemy movement - Created creature movement and behaviours.
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Level Design - Designed the hotel layout.
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Sequenced events - Created all sequenced events.
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Playtesting and Balancing - Monitoring and implementing feedback.
Game Information
Title - Domo Diaboli
Genre - Horror
Release Date - June 2015
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Team Information
Jack Bevan-Davies - Producer/Designer
Grant Milliner - Designer
Charlotte Searson - Creature Art
Thomas Price - Art
Sam Curtis - Sound
Overview
1st person slow paced horror game. Player must find the key and escape this maze whilst avoiding the creatures. The creatures are invisible, so the only way for the player to avoid them is by using sound as a tool. The sound that these creatures create are very distinct and loud. If the player gets too close, the creature will then become visible and make chase.