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Domo Diaboli

Gameplay Trailer

Tools Used

 

 

 

 

 

 

 

My Responsibilities

  • Team Leader - Planning the project and delegation. 

  • Pre-Production - Game & Technical documents.

  • Designing and developing enemy movement - Created creature movement and behaviours.

  • Level Design - Designed the hotel layout.

  • Sequenced events - Created all sequenced events.

  • Playtesting and Balancing - Monitoring and implementing feedback.

Game Information

Title - Domo Diaboli

Genre - Horror

Release Date - June 2015

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Team Information

Jack Bevan-Davies - Producer/Designer

Grant Milliner - Designer

 

Charlotte Searson - Creature Art

Thomas Price - Art

 

Sam Curtis - Sound

 

Overview

1st person slow paced horror game. Player must find the key and escape this maze whilst avoiding the creatures. The creatures are invisible, so the only way for the player to avoid them is by using sound as a tool. The sound that these creatures create are very distinct and loud.  If the player gets too close, the creature will then become visible and make chase. 

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